![]() There are some issues with save games affecting items that were removed. While we're very happy with the overall state (grazes work all throughout the game, critical chance and damage depend more on your builds, evasion works as we envisioned, reactions work better, item progression and feats are improved, etc), the numbers will still need some work, we couldn't test and adjust every fight yet, weapon stats need some work, attacks might not be fully balanced, economy changes are still ongoing, item progression might be off in some situations, etc. We changed a lot of things (see the previous status update) and tested as much as we could, but there are bound to be some issues we overlooked. Having said that, it's in beta for a reason (i.e. On the plus side, it's very comprehensive and we hope you'll enjoy it. ![]() As we said earlier, the update grew in scope (twice as big as what was planned originally, if not more) and as a result took a lot more time than anticipated. ![]() The system update is on the public test branch. Pladio spotted that the second system update beta is now live: Second System Update BETA is now live ![]()
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